![]() You can speak, read, write, and sign Common, Undercommon, and Mycelial. Long exposure to mycelial spores has improved your ability to resist If you already had darkvision, its range increases to 120 feet instead. You have darkvision out to a range of 60 feet. ![]() You are used to living in the dark and can see further in darkness and dim light than others of your kind. You gain proficiency in History and Performance, and with one musical instrument of your choice. You’ve learned the songs and stories of your meld. As long as you don’t move more than 10 feet in a turn, you gain an They engage in trade with other peoples, exchanging the gems they uncover while eating softer ores for whatever they might need.Ĭharacters raised in the meld-member culture share a variety of traits in common with one another.Ĭautious Approach. If you control both cards and either activate or trigger the meld ability, you then exile both cards and return them to the battlefield melded that is, turned to their back side and arranged so that they form one oversized card. Mycelials maintain a strong oral tradition focused on passing on their songs and stories. Meld appears in the ability text of one card that will specifically name another card in that text. They know Underland is full of dangers, and thus approach unfamiliar creatures and people with considered care. ![]() It remains revealed outside the game as the game begins. Mycelial communities tend to be simple, consisting of family groups known as melds that live deep underground. Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability.
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